Codex
The sect world in plain words: buildings, disciples, artifacts and battle.
Every building can be upgraded up to level 9. A building's level cannot exceed the level of the Main Hall.
Upgrades cost wood and take a number of server ticks. One assigned builder disciple must watch the work — without them construction pauses until a builder returns.
Main Hall
max level 9The heart of the sect. It stands from the moment the sect is founded and caps the level of every other building.
Provides sect power and symbolises the sect's overall growth.
| Level | Wood | Ticks |
|---|---|---|
| 1 | — | — |
| 2 | 15 | 1 |
| 3 | 30 | 2 |
| 4 | 60 | 4 |
| 5 | 120 | 8 |
| 6 | 240 | 16 |
| 7 | 480 | 32 |
| 8 | 960 | 64 |
| 9 | 1920 | 128 |
Pavilion
max level 9Where disciples live. Each level opens one additional slot for a new disciple.
Recruitment cannot start without a free slot in the pavilion.
| Level | Disciple slots | Wood | Ticks |
|---|---|---|---|
| 1 | 1 | — | — |
| 2 | 2 | 15 | 1 |
| 3 | 3 | 30 | 2 |
| 4 | 4 | 60 | 4 |
| 5 | 5 | 120 | 8 |
| 6 | 6 | 240 | 16 |
| 7 | 7 | 480 | 32 |
| 8 | 8 | 960 | 64 |
| 9 | 9 | 1920 | 128 |
Crystal Mine
max level 9Yields spirit crystals every tick. Each level increases the yield.
Spirit crystals
| Level | Yield per tick | Wood | Ticks |
|---|---|---|---|
| 1 | +1 | — | — |
| 2 | +2 | 15 | 1 |
| 3 | +2 | 30 | 2 |
| 4 | +3 | 60 | 4 |
| 5 | +5 | 120 | 8 |
| 6 | +8 | 240 | 16 |
| 7 | +11 | 480 | 32 |
| 8 | +17 | 960 | 64 |
| 9 | +26 | 1920 | 128 |
Herb Garden
max level 9Produces herbs every tick. Each level increases the yield.
Herbs
| Level | Yield per tick | Wood | Ticks |
|---|---|---|---|
| 1 | +1 | — | — |
| 2 | +2 | 15 | 1 |
| 3 | +2 | 30 | 2 |
| 4 | +3 | 60 | 4 |
| 5 | +5 | 120 | 8 |
| 6 | +8 | 240 | 16 |
| 7 | +11 | 480 | 32 |
| 8 | +17 | 960 | 64 |
| 9 | +26 | 1920 | 128 |
Metal Mine
max level 9Extracts metal every tick. Each level increases the yield.
Metal
| Level | Yield per tick | Wood | Ticks |
|---|---|---|---|
| 1 | +1 | — | — |
| 2 | +2 | 15 | 1 |
| 3 | +2 | 30 | 2 |
| 4 | +3 | 60 | 4 |
| 5 | +5 | 120 | 8 |
| 6 | +8 | 240 | 16 |
| 7 | +11 | 480 | 32 |
| 8 | +17 | 960 | 64 |
| 9 | +26 | 1920 | 128 |
Carpentry
max level 9Gathers wood every tick. Each level increases the yield.
Wood
| Level | Yield per tick | Wood | Ticks |
|---|---|---|---|
| 1 | +1 | — | — |
| 2 | +2 | 15 | 1 |
| 3 | +2 | 30 | 2 |
| 4 | +3 | 60 | 4 |
| 5 | +5 | 120 | 8 |
| 6 | +8 | 240 | 16 |
| 7 | +11 | 480 | 32 |
| 8 | +17 | 960 | 64 |
| 9 | +26 | 1920 | 128 |
Cultivation Pavilion
max level 9Where disciples raise their levels. Each pavilion level opens one more cultivation slot and increases the shared XP pool, which is divided evenly between assigned disciples (multiplied by their talent).
Every disciple cultivating here spends 1 spirit crystal per tick. If there aren't enough crystals for everyone, the first in line are served — the rest idle that tick.
| Level | Cultivation slots | XP pool / tick | Wood | Ticks |
|---|---|---|---|---|
| 1 | 1 | 10 | — | — |
| 2 | 2 | 15 | 15 | 1 |
| 3 | 3 | 23 | 30 | 2 |
| 4 | 4 | 34 | 60 | 4 |
| 5 | 5 | 51 | 120 | 8 |
| 6 | 6 | 76 | 240 | 16 |
| 7 | 7 | 114 | 480 | 32 |
| 8 | 8 | 171 | 960 | 64 |
| 9 | 9 | 256 | 1920 | 128 |
Healers' Pavilion
max level 9Automatically heals wounded disciples at the start of every tick. Once a disciple's HP reaches its max, they return to their usual duties.
Higher pavilion levels heal faster. Each wounded disciple consumes a few herbs per tick — if herbs run out that tick, healing is skipped.
| Level | Healing / tick | Wood | Ticks |
|---|---|---|---|
| 1 | 0.5% | — | — |
| 2 | 1.0% | 15 | 1 |
| 3 | 1.5% | 30 | 2 |
| 4 | 2.0% | 60 | 4 |
| 5 | 2.5% | 120 | 8 |
| 6 | 3.0% | 240 | 16 |
| 7 | 3.5% | 480 | 32 |
| 8 | 4.0% | 960 | 64 |
| 9 | 4.5% | 1920 | 128 |
Artifact Pavilion
max level 9Crafts two kinds of artifact — offensive and defensive. Finished pieces sit in the pavilion's storage (up to 10 of each type) and are then equipped onto disciples.
The more metal you invest into an artifact, the longer it takes to craft. Each pavilion level speeds crafting up by 10%.
| Level | Speed multiplier | Craft at 25 metal | Wood | Ticks |
|---|---|---|---|---|
| 1 | 1.00 | 3 | — | — |
| 2 | 0.90 | 3 | 15 | 1 |
| 3 | 0.80 | 2 | 30 | 2 |
| 4 | 0.70 | 2 | 60 | 4 |
| 5 | 0.60 | 2 | 120 | 8 |
| 6 | 0.50 | 2 | 240 | 16 |
| 7 | 0.40 | 2 | 480 | 32 |
| 8 | 0.30 | 2 | 960 | 64 |
| 9 | 0.20 | 2 | 1920 | 128 |
Alchemy Pavilion
max level 9As long as an alchemist is assigned and there are herbs in stock, this pavilion brews health pills automatically. Recipe: 25 herbs → 2 ticks → 1 pill.
Finished pills land in the sect's shared storage and are distributed to disciples from there.
| Level | Wood | Ticks |
|---|---|---|
| 1 | — | — |
| 2 | 15 | 1 |
| 3 | 30 | 2 |
| 4 | 60 | 4 |
| 5 | 120 | 8 |
| 6 | 240 | 16 |
| 7 | 480 | 32 |
| 8 | 960 | 64 |
| 9 | 1920 | 128 |
Guardian's Cave
max level 9Once the cave reaches level 1, a guardian dragon appears in the sect. It grows alongside the sect and fights beside your disciples on defence — but it never leaves the sect.
Each cave level adds 10% to the dragon's max HP. The dragon grows by absorbing spirit crystals placed in the cave: every tick it consumes 5 crystals and gains 20 XP. The dragon's maximum level is 150.
Leveling follows the disciple curve: base HP 100, attack 10, ×1.05 per level with +0.01 added every 10 levels (levels 1–10 ×1.05, 11–20 ×1.06, 21–30 ×1.07, and so on); XP to level 2 = 10, and each next level costs 1.1× more XP than the previous. Out of combat the dragon regenerates 0.2% of max HP per tick.
If the dragon's HP drops to zero it does not die — it enters recovery for 96 ticks and returns with a small share of HP.
| Level | Wood | Ticks | Dragon max HP bonus |
|---|---|---|---|
| 1 | 30 | 8 | +0% |
| 2 | 45 | 12 | +10% |
| 3 | 68 | 18 | +20% |
| 4 | 101 | 27 | +30% |
| 5 | 152 | 41 | +40% |
| 6 | 228 | 61 | +50% |
| 7 | 342 | 91 | +60% |
| 8 | 513 | 137 | +70% |
| 9 | 769 | 205 | +80% |
Teleportation Formation
max level 9Lets you relocate the entire sect anywhere on the map. Level 1 costs 50 wood and 50 metal and takes 5 ticks; each further level costs and lasts 1.5× more, but shortens charge time by 10% per level.
How it works: pick target coordinates, distance is the Chebyshev distance in tiles. Charging takes 1 tick per tile. While the formation is charging, 5 spirit crystals per tick are drained from sect storage; once it is ready and waiting, it drains 2 crystals per tick. If crystals ever run out, the formation collapses, the charge is lost and a notification is sent.
When charging finishes, you get a 'ready' notification. Activation must be confirmed separately — you may keep it ready as long as you like. On activation the sect jumps to the nearest free tile around the target (free of other sects, cities and resource points). You can cancel the charge at any time.
| Level | Wood | Metal | Ticks |
|---|---|---|---|
| 1 | 50 | 50 | 5 |
| 2 | 75 | 75 | 8 |
| 3 | 113 | 113 | 11 |
| 4 | 169 | 169 | 17 |
| 5 | 253 | 253 | 25 |
| 6 | 380 | 380 | 38 |
| 7 | 570 | 570 | 57 |
| 8 | 854 | 854 | 85 |
| 9 | 1281 | 1281 | 128 |
Тёмная гильдия
max level 9Здание для покупки координат чужих сект по имени. Стоит и качается как Главный зал (стандартная формула дерева и тиков), максимальный уровень 9, не выше уровня Главного зала.
Каждый уровень гильдии уменьшает стоимость запроса на 10% (L1 — 10%, L9 — 90%). Цена — 5 духовных кристаллов за каждые 2 клетки расстояния до цели, время ожидания — 1 тик за каждые 5 клеток (минимум 1 тик).
Перед оплатой бот показывает стоимость и время ожидания и просит подтверждение. После подтверждения кристаллы списываются со склада секты, а координаты приходят в почту (уведомления) ровно через рассчитанное количество тиков.
| Level | Wood | Ticks | Discount |
|---|---|---|---|
| 1 | 15 | 1 | 10% |
| 2 | 15 | 1 | 20% |
| 3 | 30 | 2 | 30% |
| 4 | 60 | 4 | 40% |
| 5 | 120 | 8 | 50% |
| 6 | 240 | 16 | 60% |
| 7 | 480 | 32 | 70% |
| 8 | 960 | 64 | 80% |
| 9 | 1920 | 128 | 90% |